Fully wireless, with a point accuracy up to 0.1mm, Leo gives the digitalization team the power to scan everything character faces and bodies, pistols, machine guns, and rocket launchers, even scanning objects as big as entire cars. Radio and pouch scans made with Artec Space SpiderĪrtec Leo, the newest addition to the Artec scanner family, is the first 3D scanner to offer automatic onboard processing. The Farm 51’s digitalization team uses Space Spider to scan small pouches, boots, helmets, and intricate details on a variety of objects and surfaces, bringing a level of realism to World War 3 that keeps millions of players around the globe coming back for more. Space Spider is an extremely-high-resolution scanner (up to 0.05mm accuracy), brilliant for digitally capturing small objects, especially those with high volumes of detail, such as electronic circuit boards, jewelry, tiny gears, etc. Previewing an early stage character development scan with Artec Leo Artec's scanners have been market leaders for more than a decade, and we're proud to be one of Artec's premier resellers for years.” Rafal Lis, director of 3D Master, said, “Artec Leo and Space Spider are a powerful combination for CGI as well as other industries where creating lifelike, high-resolution 3D models quickly and easily is a necessity. Each scanner excels at what it was designed for. Glock 17 pistol scanned with Artec Space SpiderĪt the end of the day, The Farm 51 chose Artec 3D’s handheld structured-light scanners Artec Space Spider and Artec Leo. 3D Master spent time with The Farm 51’s digitalization team and 3D artists to understand more about their workflows, their needs in terms of speed of scanning/processing, resolution, and ease-of-use. The Farm 51 were introduced to Artec 3D’s professional handheld scanners by the experienced specialists at Artec Gold Certified Reseller 3D Master of Warsaw, Poland. That way you can reconstruct that object and preserve its shape and all its tiny imperfections and dents, as well as its colors, that make it look and feel realistic.” Structured light helps the process by projecting a grid pattern on an object, telling the scanner how far or close it is from it. In the words of Kamil Bilczyński, creative director and co-founder of The Farm 51, “To put it bluntly, you can point a scanner at an object and move around it (or move the object) to create its virtual equivalent. For World War 3, after reviewing all the latest available digital capture technology on the market, they instead went with handheld structured-light 3D scanners, as these gave them the requisite balance of speed, stunning resolution, and simple processing. To achieve World War 3’s astonishing levels of character detail, The Farm 51 opted not to utilize the process of photogrammetry, as they had for both their games Get Even and Chernobylite. With its uber-realistic battlefields transporting you to cities such as Warsaw, Berlin, and Moscow, and putting in your hands a whole range of lifelike, modern weapons and equipment, including machine guns, rocket launchers, drones and tanks, World War 3 doesn’t disappoint. One of today’s hottest games that doesn’t suffer from any such graphics hiccups is The Farm 51’s multiplayer military FPS World War 3. The game engine itself can be ingenious, but if the content jars you out of that state of flow that devoted gamers know oh so well, soon you’re going to just hang up your graphics card and go elsewhere. That can be anything from beautiful yet slow-to-load landscapes, to characters that look so pixelated, it appears as if they’re made of Legos. When you sit down to play a modern FPS (first-person shooter) video game, nothing snaps you back to reality as fast as unrealistic graphics.
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